AoeStats
← jhonskull87

Arena

508920441Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 7m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Romans · Czechia
684
+16
🇲🇽 Persians · Mexico
656
+17
🇫🇷 Franks · France
654
+17
🇫🇷 Koreans · France
645
+18
🇦🇷 Khmer · Argentina
722
-19
🇨🇱 Bulgarians · Chile
685
-17
🇹🇷 Goths · Türkiye
676
-17
🇧🇷 Chinese · Brazil
643
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 303 — — —
40 283 — — —
25 175 — — —
19 134 — — —
13 91 — — —
13 90 — — —
12 82 — — —
9 61 — — —

Resources

Player Food Wood Gold Stone Spent Collected
950 250 0 0 1,200 1,197
850 350 0 0 1,200 955
900 100 50 0 1,050 1,095
800 200 0 0 1,000 1,049
800 150 0 0 950 1,084
650 125 50 0 825 970
650 125 0 0 775 1,216
500 250 0 0 750 1,120
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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