AoeStats
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Arena

508450972Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 55m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Persians · Spain
791
+12
🇲🇽 Franks · Mexico
720
+15
🇧🇷 Britons · Brazil
645
+18
🇮🇳 Burgundians · India
521
+22
🇪🇬 Turks · Egypt
751
-19
🇭🇰 Japanese · Hong Kong SAR China
672
-16
🇲🇽 Persians · Mexico
665
-16
🇮🇩 Romans · Indonesia
662
-16
Player eAPM Actions Feudal Castle Imperial Opening
22 1,191 13:57 22:01 29:04 ◆ FC into Fast Imp
20 1,102 10:18 18:26 37:49 ⛏ Fast Castle
19 1,069 12:48 18:26 31:22 ⛏ Fast Castle
16 901 11:31 16:02 31:26 ⛏ Fast Castle
12 661 12:54 22:59 40:02 ⚔ Archer Rush
11 583 12:48 20:30 34:58 ⛏ Fast Castle
9 503 12:16 19:38 29:58 ⛏ Fast Castle
7 399 11:45 25:15 40:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,225 20,040 17,485 3,490 73,240 83,651
19,180 28,260 18,350 3,950 69,740 88,224
29,995 17,690 18,635 2,900 69,220 84,011
19,010 20,545 18,150 2,200 59,905 80,494
19,650 9,295 13,450 2,250 44,645 52,926
13,275 16,745 11,845 2,620 44,485 56,743
11,195 6,935 5,125 2,155 25,410 30,475
5,250 6,230 3,020 995 15,495 16,474
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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