AoeStats
← jhonskull87

Arena

508449455Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 5m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
738
+8
🇲🇽 Franks · Mexico
711
+9
🇲🇽 Persians · Mexico
654
+11
🇧🇷 Britons · Brazil
633
+12
🇭🇰 Japanese · Hong Kong SAR China
688
-16
🇮🇳 Burgundians · India
530
-9
🇺🇸 Turks · United States
524
-9
🇨🇳 Wei · China
429
-6
Player eAPM Actions Feudal Castle Imperial Opening
31 183 — — —
26 151 — — —
26 153 — — —
17 98 — — —
15 91 — — —
7 39 — — —
6 36 — — —
1 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,150 300 0 0 1,450 1,278
850 350 0 0 1,200 1,027
900 200 0 0 1,100 1,124
775 250 0 0 1,025 749
650 300 0 0 950 1,083
600 150 0 0 750 905
550 150 0 0 700 664
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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