AoeStats
← jhonskull87

Oasis

508447745Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 10m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Hindustanis · China
723
+15
🇨🇳 Slavs · China
712
+15
🇭🇰 Japanese · Hong Kong SAR China
671
+17
🇲🇽 Persians · Mexico
636
+18
🇦🇷 Franks · Argentina
782
-20
🇬🇬 Japanese · Guernsey
721
-18
🇧🇷 Britons · Brazil
647
-14
🇷🇴 Bohemians · Romania
612
-13
Player eAPM Actions Feudal Castle Imperial Opening
34 357 — — —
29 302 — — —
24 249 — — —
20 213 — — —
19 198 — — —
17 174 — — —
17 181 9:39 — —
10 101 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,950 600 0 0 2,550 3,056
2,000 325 0 0 2,325 2,634
1,850 450 0 0 2,300 2,933
1,550 425 50 0 2,025 2,723
1,400 350 0 0 1,750 2,117
1,050 525 50 0 1,625 1,949
1,050 325 0 0 1,375 2,213
600 425 0 0 1,025 1,553
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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