AoeStats
← jhonskull87

Arena

508238971Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 55m 40s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bohemians · Türkiye
671
+18
🇵🇪 Franks · Peru
594
+21
🇹🇷 Chinese · Türkiye
578
+21
🇫🇷 Persians · France
523
+23
🇵🇱 Poles · Poland
733
-22
🇩🇪 Goths · Germany
703
-21
🇨🇳 Turks · China
683
-20
🇲🇽 Persians · Mexico
680
-20
Player eAPM Actions Feudal Castle Imperial Opening
21 1,165 11:10 28:12 44:25 ⚔ Scout Rush
17 928 14:09 21:43 34:55 ⛏ Fast Castle
15 847 11:48 21:30 40:17 ⛏ Fast Castle
12 693 14:23 20:42 43:37 ⛏ Fast Castle
11 634 12:32 20:44 41:28 ⚔ FC into Scouts
9 509 13:43 17:45 32:49 ⛏ Fast Castle
8 419 13:02 19:40 — ⛏ Fast Castle
8 463 13:33 26:13 —

Resources

Player Food Wood Gold Stone Spent Collected
13,700 26,640 16,475 3,850 60,665 81,849
12,300 21,730 19,035 1,400 54,465 72,880
23,405 12,760 12,715 3,150 52,030 56,417
20,370 13,890 14,470 950 49,680 70,913
24,685 8,280 6,290 2,090 41,345 52,896
16,720 11,560 6,965 3,850 39,095 51,129
6,435 4,930 700 770 12,835 15,098
4,075 3,760 200 200 8,235 10,975
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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