AoeStats
← jhonskull87

Arena

508233536Analyzed
4v4 RM · 12d ago on Sep 21, 2026· 68m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
816
+10
🇩🇪 Teutons · Germany
764
+11
🇩🇪 Vietnamese · Germany
703
+14
🇵🇹 Bohemians · Portugal
525
+21
🇪🇸 Celts · Spain
749
-18
🇲🇽 Persians · Mexico
660
-14
🇮🇹 Slavs · Italy
639
-13
🇺🇸 Khmer · United States
582
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 2,257 11:31 27:11 38:47
20 1,379 11:47 18:17 40:20 ⛏ Fast Castle
20 1,330 15:21 25:54 45:28 ⚔ FC into Scouts
18 1,213 10:47 19:17 34:30 ⛏ Fast Castle
15 993 11:56 19:13 38:18 ⛏ Fast Castle
12 793 11:38 20:10 37:44 ⛏ Fast Castle
12 799 12:52 18:50 38:13 ⛏ Fast Castle
3 236 14:46 — —

Resources

Player Food Wood Gold Stone Spent Collected
46,390 19,850 15,940 4,100 86,280 93,089
14,585 30,565 22,085 3,770 71,005 92,622
20,515 27,285 11,330 3,350 62,480 76,397
33,335 10,030 10,590 3,710 57,665 72,443
13,725 21,035 16,405 2,800 53,965 65,539
14,300 20,125 10,720 2,150 47,295 62,212
17,505 14,250 8,720 2,250 42,725 49,367
2,570 1,790 50 125 4,535 5,919
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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