AoeStats
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Arena

507810129Analyzed
3v3 RM · 14d ago on Sep 19, 2026· 46m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Spanish · Türkiye
736
+14
🇫🇷 Franks · France
699
+16
🇳🇱 Byzantines · Netherlands
693
+16
🇨🇴 Lithuanians · Colombia
739
-16
🇲🇽 Persians · Mexico
687
-15
🇮🇳 Wei · India
674
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 1,502 9:38 17:04 33:00 ⛏ Fast Castle
19 912 9:26 16:58 35:44 ⛏ Fast Castle
15 725 11:39 18:26 25:05 ◆ FC into Fast Imp
13 592 11:48 19:08 29:19 ⛏ Fast Castle
12 549 10:58 23:03 45:54 ⚔ Skirmisher Rush
11 528 11:36 22:45 39:59 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
20,560 11,775 12,625 2,230 47,190 65,917
20,005 12,080 9,700 1,500 43,285 53,261
12,375 9,330 8,180 3,485 33,370 38,248
12,730 9,693 5,325 2,165 29,913 35,129
12,265 8,655 5,825 1,500 28,245 34,070
12,165 7,780 4,505 2,165 26,615 31,928
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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