AoeStats
← jhonskull87

MegaRandom

507534406Analyzed
3v3 RM · 15d ago on Sep 18, 2026· 66m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Cumans · Venezuela
751
+12
🇫🇷 Franks · France
694
+14
🇲🇽 Persians · Mexico
656
+15
🇧🇷 Spanish · Brazil
675
-15
🇦🇷 Burgundians · Argentina
662
-14
🇺🇸 Britons · United States
616
-12
Player eAPM Actions Feudal Castle Imperial Opening
31 2,031 12:35 24:52 — ⛏ Fast Castle
26 1,728 17:51 31:03 49:47 ⚔ Fish Boom into Scouts
16 1,044 13:30 24:51 36:01 ⛏ Fast Castle
14 897 15:27 21:53 54:08 ⛏ Fast Castle
11 735 14:28 25:56 58:10 ⛏ Fish Boom
11 737 15:58 25:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,165 14,170 18,080 2,325 61,740 64,623
25,700 22,200 8,965 1,755 58,620 75,440
17,130 16,650 8,365 1,250 43,395 48,037
16,055 10,305 8,745 1,020 36,125 49,843
8,945 4,170 5,330 850 19,295 26,067
4,960 3,895 570 1,400 10,825 11,050
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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