AoeStats
← jhonskull87

Arabia

505879244Analyzed
4v4 RM · 22d ago on Sep 11, 2026· 50m 50s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Italians · Italy
724
+16
🇳🇱 Sicilians · Netherlands
698
+17
🇲🇦 Spanish · Morocco
686
+17
🇹🇷 Huns · Türkiye
665
+18
🇮🇳 Armenians · India
741
-18
🇦🇺 Mongols · Australia
732
-18
🇦🇷 Bohemians · Argentina
725
-17
🇲🇽 Persians · Mexico
678
-15
Player eAPM Actions Feudal Castle Imperial Opening
31 1,599 13:15 19:46 34:28 ⛏ Fast Castle
23 1,185 9:32 21:07 31:43 ⛏ Fast Castle
15 747 13:43 19:43 35:16 ⛏ Fast Castle
14 719 12:16 25:53 39:25 ⛏ Fast Castle
13 666 12:24 23:32 38:33 ⛏ Fast Castle
12 622 14:02 32:00 — ⚔ Towers FC
10 526 13:35 — — ⚔ Archer Rush
6 297 13:59 30:54 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,540 20,307 10,365 3,100 58,312 70,698
22,470 14,350 12,765 2,250 51,835 62,217
15,615 14,050 12,555 3,240 45,460 47,386
15,105 10,330 4,135 3,100 32,670 36,270
12,450 9,500 5,395 3,080 30,425 35,319
14,015 6,075 4,120 2,250 26,460 28,728
5,215 2,375 365 820 8,775 13,684
3,050 2,900 1,325 500 7,775 10,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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