AoeStats
← jhonskull87

Arena

505679811Analyzed
3v3 RM · 23d ago on Sep 10, 2026· 54m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
817
+12
🇨🇴 Burgundians · Colombia
747
+15
🇲🇽 Persians · Mexico
652
+19
🇷🇺 Vietnamese · Russia
745
-16
🇷🇺 Persians · Russia
741
-16
🇷🇺 Jurchens · Russia
695
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,455 12:09 15:55 20:45 ◆ FC into Fast Imp
20 1,080 11:50 19:38 — ⛏ Fast Castle
18 990 14:35 21:43 54:18 ⚔ FC into Skirms
15 814 11:40 28:06 50:01 ⚔ Archer Rush
12 656 11:24 19:56 36:54 ⛏ Fast Castle
10 555 13:53 19:05 32:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,325 17,170 12,380 2,900 60,775 63,906
22,200 20,725 14,315 2,420 59,660 74,320
23,420 16,745 8,045 2,300 50,510 61,329
18,395 9,585 9,110 3,365 40,455 43,031
14,350 13,145 7,710 1,690 36,895 37,149
11,175 11,515 1,445 540 24,675 34,258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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