AoeStats
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Socotra

505465823Analyzed
3v3 RM · 24d ago on Sep 9, 2026· 44m 3s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Franks · Türkiye
717
+16
🇫🇷 Franks · France
707
+16
🇹🇷 Teutons · Türkiye
690
+17
🇵🇱 Ethiopians · Poland
767
-18
🇮🇳 Vikings · India
724
-17
🇲🇽 Persians · Mexico
648
-14
Player eAPM Actions Feudal Castle Imperial Opening
24 1,074 14:10 24:08 — ⚔ Archer Rush
15 647 12:39 19:05 37:01 ⛏ Fast Castle
14 624 15:17 32:40 41:04 ⚔ Archers into Scouts
10 438 11:37 30:09 — ⚔ Skirms into Scouts
10 451 13:40 25:33 — ⛏ Fast Castle
9 405 13:14 21:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,755 10,474 6,900 200 30,329 34,084
9,850 8,045 1,450 850 20,195 22,728
8,545 5,415 2,870 775 17,605 25,388
7,925 5,475 2,380 1,690 17,470 18,372
7,290 4,445 1,250 1,490 14,475 14,578
5,295 5,634 1,570 910 13,409 15,628
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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