AoeStats
← jhonskull87

Highland

505457160Analyzed
4v4 RM · 24d ago on Sep 9, 2026· 65m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇬 Britons · Bulgaria
661
+13
🇲🇽 Persians · Mexico
634
+14
🇹🇷 Khmer · Türkiye
605
+15
🇷🇺 Goths · Russia
583
+16
🇺🇸 Britons · United States
666
-19
🇨🇳 Huns · China
600
-15
🇭🇰 Wei · Hong Kong SAR China
538
-12
🇨🇳 Chinese · China
538
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,728 10:48 19:34 34:56 ⛏ Fast Castle
25 1,628 14:30 24:00 34:51 ⛏ Fast Castle
16 1,071 12:17 21:45 40:27 ⚔ FC into Scouts
14 926 11:24 27:58 39:24
14 894 11:46 22:29 40:46 ⛏ Fast Castle
13 856 14:22 21:45 36:00 ⛏ Fish Boom FC
13 846 13:06 20:39 32:40 ⚔ FC into Archers
11 697 11:00 23:54 36:36 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,350 48,310 30,675 2,765 100,100 126,917
30,745 13,895 18,380 2,350 65,370 77,361
37,430 10,409 14,785 1,500 64,124 77,861
28,595 13,530 19,520 1,840 63,485 73,397
18,295 25,189 16,560 2,985 63,029 79,437
17,670 17,690 14,255 3,450 53,065 80,484
17,000 12,365 10,135 3,025 42,525 51,847
11,670 14,117 8,105 2,360 36,252 51,525
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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