AoeStats
← jhonskull87

Arena

505282080Analyzed
3v3 RM · 25d ago on Sep 8, 2026· 74m 36s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Teutons · United Kingdom
677
+14
🇨🇱 Khmer · Chile
651
+15
🇲🇽 Persians · Mexico
618
+16
🇧🇪 Mongols · Belgium
781
-20
🇧🇪 Britons · Belgium
570
-13
🇧🇪 Sicilians · Belgium
539
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 2,388 9:24 17:18 31:36 ⛏ Fast Castle
30 2,201 13:45 27:25 36:25 ⛏ Fast Castle
16 1,224 9:55 20:17 36:01 ⛏ Fast Castle
15 1,099 11:50 23:42 60:00 ⚔ Skirmisher Rush
14 1,030 11:39 17:48 41:05 ⛏ Fast Castle
12 859 11:51 22:50 31:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,850 18,100 30,265 6,080 94,295 117,542
19,985 28,365 26,465 5,625 80,440 81,489
23,380 25,990 19,840 2,250 71,460 90,195
26,185 15,194 13,355 4,850 59,584 65,817
20,955 21,350 12,620 3,335 58,260 69,044
11,610 8,365 2,375 2,025 24,375 25,025
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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