AoeStats
← jhonskull87

African Clearing

504278629Analyzed
3v3 RM · 29d ago on Sep 4, 2026· 87m 38s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Burgundians · Canada
723
+14
🇲🇽 Bohemians · Mexico
602
+19
🇲🇽 Persians · Mexico
599
+19
🇩🇪 Poles · Germany
689
-18
🇩🇪 Spanish · Germany
681
-18
🇩🇪 Aztecs · Germany
639
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 3,409 16:35 21:36 43:41 ⚔ FC into Scouts
22 1,953 16:53 34:03 50:01 ⚔ M@A into Archers
18 1,609 17:41 35:00 54:47 ⚔ Drush
16 1,395 17:34 31:50 41:20 ⚔ Scout Rush
12 1,088 16:12 37:56 57:38 ⛏ Fast Castle
6 528 16:46 30:58 36:12 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
43,095 27,540 22,425 3,915 96,975 104,826
24,430 46,775 19,450 3,175 93,830 114,601
24,775 18,845 22,925 1,500 68,045 71,499
19,205 25,055 14,060 1,600 59,920 59,594
23,240 19,775 11,160 2,800 56,975 59,870
16,145 6,070 10,860 2,915 35,990 45,489
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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