AoeStats
← jhonskull87

Four Lakes

503614735Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 64m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Celts · United States
522
+19
🇨🇳 Chinese · China
517
+19
🇰🇿 Mongols · Kazakhstan
500
+20
🇬🇷 Inca · Greece
684
-23
🇲🇽 Persians · Mexico
595
-20
🇦🇷 Malians · Argentina
466
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 1,321 12:09 20:50 36:45 ⛏ Fish Boom FC
19 1,246 10:42 18:47 35:27 ⛏ Fish Boom FC
15 968 11:15 23:07 41:52 ⚔ Archer Rush
12 789 11:57 23:51 36:56 ⛏ Fish Boom FC
11 715 11:48 23:20 42:08 ⚔ Fish Boom into Skirms
10 617 14:07 22:35 36:15 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,595 14,575 14,810 5,315 66,295 81,100
32,790 19,115 10,000 3,975 65,880 73,636
19,045 16,030 11,175 3,495 49,745 64,933
17,310 16,860 10,390 2,650 47,210 66,928
18,815 13,415 11,085 2,900 46,215 51,783
14,015 11,885 10,240 1,740 37,880 47,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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