AoeStats
← jhonskull87

QS Arena

503413895Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 59m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
590
+16
🇺🇸 Koreans · United States
566
+17
🇪🇸 Teutons · Spain
560
+17
🇫🇷 Turks · France
532
+18
🇨🇱 Franks · Chile
719
-23
🇲🇽 Persians · Mexico
628
-19
🇧🇷 Wei · Brazil
606
-18
🇬🇧 Persians · United Kingdom
372
-8
Player eAPM Actions Feudal Castle Imperial Opening
36 2,126 9:48 22:33 36:48 ⛏ Fast Castle
21 1,243 8:56 17:19 32:10 ⛏ Fast Castle
16 960 9:38 18:30 37:07 ⛏ Fast Castle
14 818 9:37 20:09 33:31 ⛏ Fast Castle
13 771 8:49 15:34 26:46 ⛏ Fast Castle
12 705 14:26 29:10 41:43 ⚔ Towers into Scouts
11 671 13:44 23:10 34:12 ⛏ Fast Castle
5 323 12:09 27:07 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,660 17,560 26,880 5,630 84,730 97,862
23,635 31,513 13,340 3,260 71,748 80,093
20,215 24,290 12,750 4,400 61,655 71,881
22,960 13,125 21,725 3,755 61,565 68,583
11,250 26,775 5,005 1,475 44,505 51,196
11,835 17,630 6,280 4,975 40,720 42,085
16,325 10,455 6,440 5,360 38,580 41,458
4,505 4,345 390 900 10,140 14,336
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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