AoeStats
← Jarl

Nomad

509458939Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 58m 33s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Dravidians · Sweden
1185
+14
🇩🇪 Goths · Germany
1100
+17
🇹🇷 Burgundians · Türkiye
1055
+54
🇮🇹 Wu · Italy
1164
-18
🇮🇹 Persians · Italy
1114
-16
🇮🇹 Bohemians · Italy
1096
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,918 14:30 18:32 40:22 ⛏ Fish Boom FC into Fire Galleys
27 1,573 14:15 22:43 35:11 ⛏ Fish Boom FC
24 1,401 14:15 21:57 35:59 ⚔ Fish Boom into Archers
19 1,128 13:23 25:18 40:33 ⚔ Fish Boom into Scouts into Fire Galleys into Galleys into Archers
14 826 13:43 24:18 37:53 ⛏ Fish Boom into Galleys FC
9 505 15:43 — — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
35,770 19,108 12,775 1,800 69,453 85,158
20,450 26,420 10,540 2,360 59,770 70,808
24,935 17,090 15,530 1,900 59,455 61,333
16,705 16,000 11,720 2,550 46,975 48,377
15,060 16,422 8,430 2,210 42,122 42,192
3,760 4,230 300 100 8,390 9,436
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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