AoeStats
← jphilkill

MegaRandom

510292099Analyzed
4v4 RM · 22h ago on Sep 30, 2026· 29m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1083
+13
🇨🇳 Celts · China
1070
+14
🇨🇳 Armenians · China
1049
+15
1019
+17
🇫🇷 Mongols · France
1034
-15
🇪🇸 Bohemians · Spain
1033
-15
🇨🇳 Mongols · China
1024
-15
🇩🇪 Huns · Germany
1007
-14
Player eAPM Actions Feudal Castle Imperial Opening
36 1,064 10:27 27:13 — ⚔ Scout Rush
34 1,026 12:07 19:50 — ⛏ Fast Castle
28 830 11:47 15:18 — ⛏ Fast Castle
24 729 9:59 26:53 — ⚔ Archer Rush
22 642 10:46 17:14 — ⛏ Fast Castle
20 610 11:14 23:05 — ⚔ Scout Rush
18 544 12:36 22:04 — ⚔ M@A Rush
15 460 12:51 18:00 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,675 3,440 1,730 1,500 15,345 18,482
6,695 4,985 1,540 650 13,870 16,181
7,720 4,870 1,085 0 13,675 15,109
6,670 2,905 3,275 0 12,850 13,503
6,545 3,180 980 1,300 12,005 13,555
6,425 4,027 850 0 11,302 13,532
5,465 4,021 725 950 11,161 14,173
4,000 4,491 745 150 9,386 9,797
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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