AoeStats
← jphilkill

Black Forest

510270778Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 17m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Bohemians · Vietnam
979
+14
🇻🇳 Franks · Vietnam
976
+14
🇳🇿 Bulgarians · New Zealand
914
+16
🇨🇳 Mongols · China
907
+17
🇩🇪 Celts · Germany
950
-16
🇹🇷 Britons · Türkiye
938
-16
🇱🇻 Huns · Latvia
926
-15
🇫🇷 Franks · France
894
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 837 13:47 — — ⛏ Fish Boom FC
36 627 11:14 — — ⚔ Drush into Towers
31 542 10:53 15:19 — ⛏ Fast Castle
20 348 13:40 — —
19 329 16:21 — — ⚔ Drush
17 306 11:31 17:17 — ⛏ Fast Castle
14 252 13:40 — — ⛏ Fish Boom FC
13 230 11:25 17:13 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,150 1,800 250 0 6,200 7,584
3,325 1,840 345 375 5,885 5,923
3,110 1,490 290 650 5,540 5,949
3,125 2,070 0 100 5,295 6,274
3,100 1,750 250 90 5,190 6,771
2,600 2,175 250 0 5,025 6,396
2,925 1,707 200 0 4,832 5,895
2,000 1,213 40 0 3,253 4,002
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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