AoeStats
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Arena

510056167Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 54m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Teutons · Taiwan
1257
+6
🇭🇰 Cumans · Hong Kong SAR China
1236
+7
🇲🇴 Turks · Macao SAR China
1124
+10
🇭🇰 Teutons · Hong Kong SAR China
1028
+14
🇬🇧 Goths · United Kingdom
1055
-11
🇹🇼 Spanish · Taiwan
1038
-10
🇩🇪 Franks · Germany
991
-9
🇹🇼 Bengalis · Taiwan
925
-7
Player eAPM Actions Feudal Castle Imperial Opening
51 2,769 11:10 15:34 29:06 ⛏ Fast Castle
49 2,633 9:57 22:05 30:15 ⛏ Fast Castle
36 1,965 11:31 18:53 31:09 ⛏ Fast Castle
34 1,833 10:49 14:48 30:03 ⛏ Fast Castle
31 1,661 11:42 21:09 26:50 ◆ FC into Fast Imp
30 1,645 9:05 22:37 28:00 ⚔ Towers FC into Fast Imp
23 1,240 11:56 20:42 — ⛏ Fast Castle
19 1,047 10:28 21:15 35:37

Resources

Player Food Wood Gold Stone Spent Collected
50,975 27,825 20,075 2,250 101,125 104,569
37,880 16,620 18,955 850 74,305 84,871
30,765 23,245 11,065 7,065 72,140 77,623
24,785 25,065 15,735 980 66,565 71,813
26,850 21,495 9,630 3,525 61,500 88,195
27,105 20,945 11,500 1,650 61,200 77,529
17,675 9,080 6,245 3,675 36,675 38,424
8,305 10,215 5,885 1,745 26,150 30,105
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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