AoeStats
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Pilgrims

510042600Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 41m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
962
+13
🇪🇸 Vikings · Spain
885
+16
🇲🇽 Teutons · Mexico
884
+16
🇺🇸 Japanese · United States
847
+18
🇨🇳 Mongols · China
919
-17
🇹🇼 Koreans · Taiwan
894
-16
🇨🇳 Khmer · China
873
-15
🇦🇷 Huns · Argentina
864
-15
Player eAPM Actions Feudal Castle Imperial Opening
21 881 8:20 27:15 — ⚔ Scout Rush
20 848 11:59 17:42 41:06 ⛏ Fish Boom FC
16 679 10:47 16:02 32:35 ⛏ Fish Boom FC
14 591 13:41 30:10 37:04 ⛏ Fish Boom FC
14 569 13:28 26:53 37:00 ⚔ Fish Boom into Towers into Archers
10 401 11:10 — — ⚔ Fish Boom into Scouts into Towers
9 380 13:55 25:07 — ⛏ Fish Boom into Fire Galleys FC
9 364 18:19 23:41 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,385 11,525 2,810 2,050 28,770 29,210
11,200 9,595 4,510 2,800 28,105 31,023
9,075 6,140 4,450 2,265 21,930 26,230
6,205 7,925 2,780 3,745 20,655 25,433
7,735 7,390 3,265 1,375 19,765 22,527
8,325 6,956 2,730 1,750 19,761 21,924
3,275 4,757 875 100 9,007 12,767
3,400 3,145 260 350 7,155 9,787
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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