AoeStats
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Arena

509866043Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 39m 8s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
983
+14
🇩🇪 Franks · Germany
955
+16
🇭🇰 Maya · Hong Kong SAR China
939
+16
🇮🇳 Huns · India
938
+16
🇹🇷 Celts · Türkiye
1023
-18
🇦🇺 Teutons · Australia
983
-17
🇰🇿 Britons · Kazakhstan
894
-14
🇪🇸 Persians · Spain
888
-13
Player eAPM Actions Feudal Castle Imperial Opening
83 3,267 9:37 17:57 — ⛏ Fast Castle
52 2,019 17:02 22:07 30:53 ⛏ Fast Castle
41 1,615 10:45 15:19 35:12 ⛏ Fast Castle
30 1,191 12:21 17:18 — ⛏ Fast Castle
26 1,020 10:52 14:45 36:33 ⛏ Fast Castle
22 853 9:30 16:57 36:29 ⛏ Fast Castle
20 789 10:07 14:27 29:15 ⛏ Fast Castle
7 264 11:03 17:49 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,405 10,995 8,630 1,700 40,730 51,616
14,150 12,220 5,280 2,965 34,615 40,790
10,200 14,380 8,030 200 32,810 37,419
13,725 9,560 8,490 200 31,975 33,442
14,025 10,220 4,055 930 29,230 35,013
9,245 5,055 3,180 1,020 18,500 19,623
6,670 5,230 3,135 1,525 16,560 17,575
4,095 3,690 865 100 8,750 11,950
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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