AoeStats
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Arena

509857888Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 44m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1034
+14
🇷🇺 Burgundians · Russia
1033
+14
🇨🇿 Turks · Czechia
982
+16
🇩🇪 Franks · Germany
950
+17
🇨🇳 Chinese · China
1045
-18
🇦🇺 Celts · Australia
989
-15
🇨🇳 Portuguese · China
965
-15
🇨🇳 Turks · China
919
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,775 10:11 14:11 28:14 ⛏ Fast Castle
26 1,150 10:31 14:41 30:08 ⛏ Fast Castle
26 1,169 11:59 16:45 42:13 ⛏ Fast Castle
23 1,028 9:56 15:54 27:16 ⛏ Fast Castle
22 982 11:59 17:25 35:23 ⛏ Fast Castle
15 661 10:45 15:11 30:37 ⛏ Fast Castle
15 660 10:54 18:39 — ⛏ Fast Castle
14 641 12:51 21:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,715 22,805 11,870 3,400 59,790 70,039
23,900 14,250 16,295 1,700 56,145 72,542
18,995 10,295 7,870 2,900 40,060 47,662
16,100 12,298 7,280 1,080 36,758 46,482
11,720 9,020 6,930 1,400 29,070 33,371
11,520 9,506 2,930 1,600 25,556 28,653
10,645 6,965 4,830 1,930 24,370 26,563
6,535 6,345 830 1,075 14,785 17,097
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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