AoeStats
← jphilkill

Oasis

509830586Analyzed
4v4 RM · 4d ago on Sep 28, 2026· 76m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Saracens · New Zealand
1140
+10
🇺🇸 Khmer · United States
1109
+11
🇳🇿 Romans · New Zealand
1065
+13
🇩🇪 Huns · Germany
889
+19
🇹🇼 Teutons · Taiwan
1010
-14
🇨🇳 Byzantines · China
997
-14
🇮🇳 Bengalis · India
978
-13
🇨🇳 Khmer · China
970
-12
Player eAPM Actions Feudal Castle Imperial Opening
63 4,816 11:53 25:34 45:36 ⚔ Archer Rush
58 4,480 11:09 15:56 29:33 ⛏ Fast Castle
49 3,747 12:41 16:34 32:14 ⛏ Fast Castle
34 2,603 8:58 19:14 32:53 ⚔ Drush into Scouts
27 2,074 12:53 23:34 39:33 ⚔ Drush
26 1,958 13:18 18:47 42:51 ⛏ Fast Castle
19 1,445 11:02 19:08 40:03 ⚔ FC into Scouts
14 1,063 9:51 21:03 39:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
57,455 40,809 24,635 3,285 126,184 144,701
45,930 19,909 25,355 2,770 93,964 123,040
21,020 43,899 26,520 975 92,414 109,488
45,495 28,743 15,415 2,570 92,223 111,130
35,685 20,280 19,840 2,250 78,055 86,287
32,540 19,045 19,655 5,145 76,385 89,105
21,670 26,710 16,230 4,075 68,685 84,672
10,585 7,370 2,550 1,295 21,800 30,040
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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