AoeStats
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Nomad

508217704Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 63m 54s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
834
+13
🇪🇸 Franks · Spain
800
+14
🇭🇰 Burgundians · Hong Kong SAR China
768
+15
🇺🇸 Persians · United States
701
+19
🇨🇳 Tatars · China
819
-17
🇨🇳 Gurjaras · China
746
-15
🇨🇳 Franks · China
742
-15
🇧🇷 Persians · Brazil
720
-14
Player eAPM Actions Feudal Castle Imperial Opening
23 1,487 16:20 30:07 — ⚔ Scouts into Fish Boom
22 1,378 21:55 30:26 52:23 ⚔ Fish Boom into Towers FC
19 1,229 14:23 25:55 41:15 ⚔ Fish Boom into Towers
18 1,138 15:15 30:49 44:51 ⚔ Scout Rush
14 887 19:13 53:30 — ⚔ Fish Boom into Drush FC
12 784 16:19 24:26 52:44 ⚔ Fish Boom into Towers into Fire Galleys into Scouts
9 582 20:45 — — ⚔ Tower Rush
9 569 18:43 31:40 46:43 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
36,955 10,135 15,590 1,600 64,280 69,640
23,395 16,045 12,990 4,030 56,460 66,381
15,070 11,985 11,685 3,250 41,990 52,156
23,360 9,360 5,325 1,275 39,320 43,821
18,795 10,699 8,960 445 38,899 42,758
14,280 12,715 8,005 1,200 36,200 36,266
13,030 7,295 5,895 3,600 29,820 30,613
5,850 5,400 50 520 11,820 12,408
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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