AoeStats
← jphilkill

Black Forest

508196510Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 3m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Huns · Germany
818
+16
🇨🇳 Khmer · China
804
+16
🇹🇷 Mongols · Türkiye
797
+16
🇩🇪 Turks · Germany
729
+19
🇦🇺 Chinese · Australia
848
-19
🇨🇳 Franks · China
821
-17
🇮🇳 Mongols · India
807
-17
🇨🇳 Burgundians · China
746
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 119 — — —
30 93 — — —
27 82 — — —
25 76 — — —
22 68 — — —
21 66 — — —
18 56 — — —
14 43 — — —

Resources

Player Food Wood Gold Stone Spent Collected
550 75 0 0 625 608
400 100 0 0 500 484
350 133 0 0 483 207
350 21 50 0 421 250
300 42 50 0 392 391
300 57 0 0 357 196
250 100 0 0 350 323
100 0 0 0 100 258
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.