AoeStats
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Lombardia

508175946Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 69m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Georgians · New Zealand
1141
+7
🇺🇸 Magyars · United States
1127
+7
🇩🇪 Huns · Germany
780
+20
🇫🇷 Goths · France
760
+21
🇷🇺 Saracens · Russia
995
-18
🇲🇽 Vietnamese · Mexico
892
-13
🇺🇸 Britons · United States
874
-13
🇨🇦 Japanese · Canada
828
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 3,773 12:31 18:57 41:34 ⛏ Fast Castle
44 3,028 11:47 17:58 32:17 ⛏ Fast Castle
31 2,175 10:32 14:29 37:55 ⛏ Fast Castle
25 1,752 11:34 16:54 37:49 ⛏ Fast Castle
23 1,597 11:43 18:37 33:02 ⛏ Fast Castle
19 1,342 11:07 18:46 35:08 ⛏ Fast Castle
15 1,074 11:14 18:14 30:20 ⛏ Fast Castle
11 787 13:02 25:23 63:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,410 35,946 23,240 3,260 94,856 124,835
35,970 21,808 22,500 8,520 88,798 113,110
34,575 24,917 15,520 2,850 77,862 82,791
30,305 27,735 14,040 3,765 75,845 101,014
28,420 18,105 20,465 3,510 70,500 83,208
21,425 32,710 11,735 2,950 68,820 91,418
26,105 26,598 12,190 1,800 66,693 94,450
20,880 27,337 12,490 3,295 64,002 87,891
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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