AoeStats
← jphilkill

Black Forest

508174108Analyzed
4v4 RM · 11d ago on Sep 21, 2026· 6m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Poles · Japan
1014
+10
🇨🇳 Persians · China
980
+11
🇨🇳 Khitans · China
976
+11
🇹🇼 Bohemians · Taiwan
884
+16
🇺🇸 Italians · United States
967
-15
🇨🇱 Teutons · Chile
961
-15
🇩🇪 Celts · Germany
807
-10
🇺🇸 Burmese · United States
762
-8
Player eAPM Actions Feudal Castle Imperial Opening
46 303 — — —
46 304 — — —
35 228 — — —
28 185 — — —
26 173 — — —
21 140 — — —
21 138 — — —
16 107 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,400 372 50 0 1,822 1,549
1,300 250 0 0 1,550 1,590
1,100 310 0 0 1,410 1,506
800 200 50 0 1,050 1,133
850 125 0 0 975 1,238
600 165 0 0 765 771
550 163 0 0 713 591
400 100 50 0 550 537
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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