AoeStats
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Nomad

507800748Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 51m 47s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Japanese · Germany
803
+16
🇬🇧 Huns · United Kingdom
799
+16
🇩🇪 Maya · Germany
794
+16
🇸🇰 Huns · Slovakia
779
+17
🇩🇪 Huns · Germany
846
-19
🇦🇷 Teutons · Argentina
827
-17
🇨🇱 Teutons · Chile
774
-15
🇦🇷 Mongols · Argentina
743
-33
Player eAPM Actions Feudal Castle Imperial Opening
32 1,678 15:54 24:48 39:28 ⛏ Fish Boom FC
29 1,503 17:27 26:06 — ⚔ Fish Boom into Drush
26 1,356 13:46 19:13 36:21 ⛏ Fish Boom FC
25 1,287 14:41 20:06 40:32 ⛏ Fast Castle
19 972 16:58 22:02 35:24 ⛏ Fish Boom FC
13 664 17:26 27:08 43:48 ⚔ M@A into Scouts
12 647 17:39 26:51 47:12 ⛏ Fish Boom
3 173 — — —

Resources

Player Food Wood Gold Stone Spent Collected
26,825 18,840 13,060 3,850 62,575 68,557
26,375 15,870 10,710 3,845 56,800 60,996
22,395 15,430 8,855 2,350 49,030 59,965
16,590 15,100 9,565 2,730 43,985 46,276
16,045 8,830 7,310 1,250 33,435 39,234
12,555 10,665 6,550 865 30,635 33,397
8,180 8,920 4,055 1,780 22,935 27,893
1,600 750 0 100 2,450 2,709
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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