AoeStats
← jphilkill

Black Forest

507780408Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 61m 36s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
978
+12
🇨🇳 Saracens · China
925
+15
🇹🇷 Sicilians · Türkiye
925
+15
🇺🇸 Slavs · United States
912
+15
🇧🇷 Bulgarians · Brazil
958
-17
🇪🇸 Turks · Spain
886
-14
🇩🇪 Celts · Germany
875
-13
🇨🇱 Tupi · Chile
868
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 2,167 12:34 17:46 35:26 ⛏ Fast Castle
28 1,742 13:22 17:12 33:46 ⛏ Fast Castle
23 1,393 11:30 17:38 42:28 ⛏ Fast Castle
22 1,378 13:01 19:08 31:22 ⛏ Fast Castle
13 817 16:18 30:39 44:54 ⚔ Skirmisher Rush
12 757 12:55 19:02 37:26 ⛏ Fast Castle
11 661 11:41 21:41 35:34 ⚔ Towers FC
7 459 14:57 25:27 41:44 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
31,490 19,845 18,020 10,415 79,770 124,448
29,140 19,597 26,155 4,605 79,497 117,044
27,985 17,708 13,145 3,565 62,403 72,750
26,025 23,205 10,535 1,735 61,500 130,876
25,120 16,365 13,555 4,555 59,595 78,616
14,295 13,322 7,760 2,450 37,827 39,255
14,595 9,023 7,890 1,560 33,068 40,418
9,060 9,180 2,505 2,550 23,295 27,814
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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