AoeStats
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Arena

507484482Analyzed
4v4 RM · 13d ago on Sep 18, 2026· 46m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Italians · Mexico
926
+14
🇮🇳 Romans · India
902
+15
🇨🇳 Khmer · China
869
+16
🇷🇺 Turks · Russia
858
+16
🇮🇹 Huns · Italy
891
-16
🇨🇳 Khmer · China
887
-16
🇩🇪 Franks · Germany
857
-15
🇿🇦 Bohemians · South Africa
851
-14
Player eAPM Actions Feudal Castle Imperial Opening
28 1,274 10:46 15:33 22:45 ⛏ Fast Castle
26 1,223 10:34 16:31 31:22 ⛏ Fast Castle
23 1,045 10:46 18:24 28:37 ⛏ Fast Castle
20 933 10:44 15:45 — ⛏ Fast Castle
16 731 12:15 18:02 37:07 ⛏ Fast Castle
12 544 10:37 18:17 30:16 ⛏ Fast Castle
11 493 11:05 20:24 30:11 ⛏ Fast Castle
10 485 13:13 26:05 33:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,235 22,270 10,790 1,250 64,545 71,711
27,570 15,210 12,225 2,150 57,155 66,434
20,920 15,375 11,275 1,020 48,590 55,711
23,950 11,425 9,275 3,000 47,650 67,273
20,615 13,890 10,275 950 45,730 54,890
19,155 9,040 9,265 3,005 40,465 49,759
12,930 9,790 4,395 2,260 29,375 40,654
6,940 7,773 3,765 1,705 20,183 22,136
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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