AoeStats
← jphilkill

Arena

507477273Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 3m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Jurchens · China
871
+13
🇩🇪 Persians · Germany
800
+30
🇨🇳 Inca · China
761
+18
🇨🇳 Huns · China
709
+21
🇩🇪 Franks · Germany
858
-19
🇪🇸 Spanish · Spain
820
-18
🇩🇪 Persians · Germany
801
-17
🇦🇺 Wei · Australia
723
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 128 — — —
21 68 — — —
20 67 — — —
16 53 — — —
12 38 — — —
10 32 — — —
9 30 — — —
2 7 — — —

Resources

Player Food Wood Gold Stone Spent Collected
500 100 0 0 600 443
250 200 0 0 450 572
250 125 50 0 425 357
300 0 0 0 300 249
150 125 0 0 275 261
250 0 0 0 250 270
250 0 0 0 250 213
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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