AoeStats
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Black Forest

507427586Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 47m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1019
+9
🇵🇪 Franks · Peru
970
+11
🇨🇳 Persians · China
948
+12
🇨🇦 Spanish · Canada
928
+12
🇩🇪 Celts · Germany
884
-12
🇨🇱 Britons · Chile
868
-12
🇨🇳 Poles · China
831
-10
🇲🇴 Franks · Macao SAR China
820
-10
Player eAPM Actions Feudal Castle Imperial Opening
26 1,216 12:00 19:46 32:15 ⛏ Fast Castle
21 997 12:25 17:23 32:54 ⛏ Fish Boom FC
21 981 16:50 24:10 45:32 ⛏ Fast Castle
19 890 12:32 16:33 31:48 ⛏ Fast Castle
18 879 12:15 18:28 33:08 ⛏ Fast Castle
15 712 16:13 22:36 36:37 ⛏ Fast Castle
14 682 13:06 19:07 30:35 ⛏ Fast Castle
12 567 15:29 24:04 41:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,645 17,755 17,385 2,210 63,995 71,926
24,240 17,945 16,790 2,355 61,330 66,642
25,480 16,285 16,150 3,070 60,985 72,757
15,785 25,098 10,770 1,655 53,308 73,608
21,105 9,405 15,145 1,600 47,255 63,085
16,850 15,497 11,275 1,030 44,652 47,651
16,810 13,933 3,690 2,055 36,488 41,451
10,400 13,623 7,875 4,085 35,983 44,024
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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