AoeStats
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Oasis

507423079Analyzed
4v4 RM · 14d ago on Sep 18, 2026· 32m 39s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
1031
+11
🇵🇪 Berbers · Peru
945
+15
🇲🇽 Franks · Mexico
938
+15
🇦🇺 Wu · Australia
870
+18
🇫🇷 Gurjaras · France
955
-16
🇫🇷 Lithuanians · France
939
-16
🇩🇪 Celts · Germany
898
-14
🇳🇱 Ethiopians · Netherlands
887
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 1,579 8:58 21:51 — ⚔ Archers into Scouts
33 1,076 9:12 24:07 — ⚔ Archer Rush
30 992 10:18 22:08 — ⚔ Scout Rush
27 883 9:54 30:47 —
26 852 9:45 16:14 — ⛏ Fast Castle
23 760 13:16 22:39 — ⛏ Fast Castle
20 666 12:47 28:48 — ⚔ Skirmisher Rush
20 649 12:09 21:00 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,500 7,085 2,170 1,500 21,255 26,997
11,205 6,286 1,690 945 20,126 23,276
9,005 6,768 3,205 200 19,178 21,564
8,165 4,450 2,770 245 15,630 20,881
6,480 5,316 2,780 200 14,776 16,646
6,530 5,581 560 200 12,871 14,937
6,725 4,247 250 190 11,412 14,380
5,540 2,915 290 445 9,190 10,297
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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