AoeStats
← jphilkill

Arena

507270025Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 29m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
914
+16
🇨🇳 Turks · China
888
+17
🇩🇪 Burgundians · Germany
881
+17
🇻🇳 Magyars · Vietnam
865
+18
🇨🇳 Teutons · China
932
-18
🇨🇳 Romans · China
916
-17
🇨🇳 Magyars · China
914
-17
🇨🇳 Vietnamese · China
881
-16
Player eAPM Actions Feudal Castle Imperial Opening
49 1,436 10:45 15:34 — ⛏ Fast Castle
38 1,132 12:13 16:43 25:32 ⛏ Fast Castle
35 1,027 10:28 15:19 — ⛏ Fast Castle
22 656 10:29 19:44 — ⛏ Fast Castle
21 620 12:20 18:41 — ⛏ Fast Castle
19 547 11:07 16:44 — ⛏ Fast Castle
10 297 11:46 16:47 — ⛏ Fast Castle
7 192 12:14 22:15 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,985 6,045 3,900 100 18,030 18,710
7,775 6,545 450 300 15,070 19,488
8,140 4,730 605 1,550 15,025 18,765
6,030 4,320 1,645 750 12,745 14,931
5,725 5,670 850 300 12,545 15,081
4,050 3,330 200 750 8,330 9,178
3,825 2,675 400 190 7,090 8,016
3,275 3,010 250 0 6,535 7,920
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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