AoeStats
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Arena

507264522Analyzed
4v4 RM · 15d ago on Sep 17, 2026· 43m 37s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇱🇻 Goths · Latvia
891
+16
🇺🇸 Mongols · United States
883
+16
🇪🇸 Jurchens · Spain
864
+17
🇨🇿 Poles · Czechia
829
+18
🇬🇧 Mongols · United Kingdom
916
-18
🇩🇪 Burgundians · Germany
916
-18
🇷🇺 Huns · Russia
856
-27
🇦🇷 Vietnamese · Argentina
841
-15
Player eAPM Actions Feudal Castle Imperial Opening
37 1,603 10:12 17:07 36:55 ⛏ Fast Castle
21 921 10:14 19:56 38:10 ⚔ FC into Scouts
18 794 12:07 19:28 — ⛏ Fast Castle
17 754 10:52 16:20 33:14 ⛏ Fast Castle
13 549 10:30 18:40 30:41 ⛏ Fast Castle
12 513 10:45 15:43 — ⛏ Fast Castle
10 433 12:05 19:59 — ⛏ Fast Castle
7 321 12:09 22:21 38:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,205 12,600 10,535 1,500 57,840 60,024
21,685 16,020 7,650 1,600 46,955 51,222
25,585 9,720 9,185 2,150 46,640 52,484
17,875 11,245 9,265 1,810 40,195 47,930
16,745 8,085 6,370 1,150 32,350 42,749
14,665 9,245 4,720 1,550 30,180 36,943
6,520 6,425 1,160 1,050 15,155 17,060
6,275 5,517 855 1,625 14,272 17,448
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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