AoeStats
← jphilkill

Nomad

507247007Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 57m 26s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Italians · Norway
895
+16
🇨🇳 Franks · China
873
+17
🇨🇳 Aztecs · China
833
+19
🇨🇳 Tatars · China
760
+22
🇦🇺 Hindustanis · Australia
973
-22
🇩🇪 Burmese · Germany
936
-20
🇹🇼 Bulgarians · Taiwan
886
-18
🇹🇷 Mongols · Türkiye
793
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,533 15:31 25:06 43:59 ⛏ Fast Castle
24 1,403 13:38 21:46 37:35 ⛏ Fish Boom FC
19 1,080 19:08 24:19 51:59 ⛏ Fish Boom FC
17 984 15:24 23:22 38:19 ⛏ Fish Boom FC
16 913 15:55 23:48 — ⛏ Fish Boom FC
16 934 18:49 28:46 48:59 ⚔ Fish Boom into Drush into Scouts FC
14 803 16:43 21:06 31:25 ⛏ Fish Boom FC
13 754 17:09 23:33 31:54 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
22,030 25,240 14,015 5,250 66,535 69,839
21,890 20,042 12,065 4,050 58,047 70,159
20,265 18,668 13,410 3,250 55,593 65,850
22,460 16,523 9,845 2,215 51,043 52,221
19,030 15,885 7,870 2,550 45,335 49,532
19,500 10,945 8,910 4,060 43,415 50,829
11,310 11,890 5,525 3,160 31,885 35,160
11,640 11,583 3,340 4,635 31,198 31,532
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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