AoeStats
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Nomad

506865213Analyzed
4v4 RM · 17d ago on Sep 15, 2026· 41m 14s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Lithuanians · United States
1025
+13
🇨🇳 Vietnamese · China
1006
+14
🇨🇳 Persians · China
956
+16
🇮🇳 Italians · India
954
+16
🇩🇰 Bohemians · Denmark
989
-17
🇫🇷 Romans · France
969
-15
🇩🇪 Huns · Germany
941
-14
🇨🇿 Maya · Czechia
920
-13
Player eAPM Actions Feudal Castle Imperial Opening
25 1,021 13:42 24:54 — ⚔ Fish Boom into Scouts
23 942 15:53 28:36 37:02 ⚔ M@A Rush
22 924 14:49 23:25 41:13 ⛏ Fish Boom
19 784 14:27 22:49 38:55 ⚔ Scout Rush
14 558 14:20 24:32 33:23 ⛏ Fish Boom FC
10 393 13:17 — —
8 340 15:59 — — ⛏ Fish Boom
4 170 18:03 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
9,595 10,135 5,350 1,900 26,980 32,654
13,175 9,220 3,245 1,325 26,965 36,878
10,300 7,905 5,165 2,150 25,520 29,897
11,255 6,395 3,460 1,335 22,445 22,765
8,435 5,772 4,350 3,300 21,857 23,241
2,825 2,550 50 100 5,525 7,869
1,550 2,925 50 100 4,625 5,658
1,590 1,295 100 100 3,085 3,048
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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