AoeStats
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Nomad

506657816Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 45m 53s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Mongols · Colombia
1004
+14
🇱🇹 Britons · Lithuania
995
+15
🇨🇦 Vikings · Canada
969
+16
🇩🇪 Huns · Germany
964
+16
🇨🇳 Dravidians · China
989
-16
🇧🇴 Lithuanians · Bolivia
983
-15
🇮🇳 Burgundians · India
949
-44
🇮🇳 Spanish · India
949
-44
Player eAPM Actions Feudal Castle Imperial Opening
24 1,104 15:37 21:03 — ⛏ Fish Boom FC
23 1,034 15:37 21:31 — ⛏ Fish Boom FC
23 1,054 13:49 20:38 32:36 ⚔ Fish Boom FC into Archers
21 947 16:13 21:48 36:55 ⛏ Fish Boom FC
20 899 14:51 21:29 34:31 ⛏ Fish Boom FC
18 808 14:27 22:54 36:38 ⛏ Fish Boom FC
11 490 20:25 31:51 — ⛏ Fish Boom FC
10 479 15:40 30:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,450 13,075 11,590 2,390 48,505 57,742
13,990 16,761 11,170 3,390 45,311 55,028
21,550 11,320 6,640 1,660 41,170 50,775
8,275 9,146 7,355 3,105 27,881 32,415
10,815 7,445 4,425 1,600 24,285 25,896
7,045 8,075 3,150 2,360 20,630 22,346
8,985 6,670 2,805 1,620 20,080 20,739
6,765 3,970 2,180 850 13,765 18,094
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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