AoeStats
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Arabia

506655994Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 12m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Franks · Colombia
989
+15
🇩🇪 Burgundians · Germany
948
+16
🇨🇱 Persians · Chile
935
+17
🇨🇳 Huns · China
926
+17
🇨🇳 Tupi · China
981
-17
🇹🇼 Teutons · Taiwan
977
-17
🇹🇼 Persians · Taiwan
969
-17
🇨🇦 Khitans · Canada
889
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 440 10:13 — — ⚔ Scout Rush
34 441 — — —
20 254 10:08 — — ⚔ Scout Rush
20 253 — — —
19 252 — — —
13 167 — — —
10 128 — — —
0 6 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,980 1,131 50 125 3,286 2,918
2,065 1,140 50 0 3,255 3,589
1,975 575 50 0 2,600 3,379
1,200 520 0 0 1,720 1,882
1,000 480 50 0 1,530 1,772
1,000 100 0 0 1,100 1,947
700 200 50 0 950 1,437
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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