AoeStats
← jphilkill

Black Forest

506653777Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 9m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Jurchens · Hong Kong SAR China
968
+15
🇨🇳 Britons · China
951
+16
🇨🇳 Persians · China
950
+16
🇨🇳 Huns · China
924
+17
🇬🇧 Gurjaras · United Kingdom
1002
-18
🇩🇪 Celts · Germany
981
-17
🇩🇪 Burgundians · Germany
929
-15
🇲🇽 Turks · Mexico
900
-14
Player eAPM Actions Feudal Castle Imperial Opening
43 414 — — —
35 339 — — —
21 204 — — —
21 206 — — —
18 168 — — —
18 177 — — —
14 134 — — —
6 60 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,050 225 50 0 2,325 2,740
1,750 329 50 0 2,129 1,981
1,300 790 0 0 2,090 2,320
1,000 350 50 0 1,400 1,759
650 300 50 0 1,000 1,407
650 293 0 0 943 864
700 200 0 0 900 1,437
500 118 0 0 618 404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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