AoeStats
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African Clearing

506647163Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 63m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Koreans · China
1002
+14
🇮🇳 Burgundians · India
978
+15
🇮🇳 Khitans · India
965
+15
🇮🇳 Bulgarians · India
953
+15
🇩🇪 Huns · Germany
981
-16
🇩🇪 Franks · Germany
956
-15
🇨🇳 Malians · China
938
-14
🇨🇳 Wei · China
938
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,700 16:42 22:36 43:52 ⛏ Fast Castle
25 1,582 14:55 18:46 35:59 ⛏ Fast Castle
21 1,360 17:23 28:26 54:36 ⚔ Drush
20 1,277 17:37 22:49 48:16
20 1,248 16:16 27:41 42:34 ⚔ Fish Boom into M@A
17 1,111 17:38 36:14 54:05 ⛏ Fish Boom
16 1,034 16:13 20:23 43:25 ⛏ Fast Castle
11 718 17:55 23:56 39:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,505 15,509 11,420 2,150 54,584 64,772
25,095 18,325 9,430 1,330 54,180 59,370
18,260 25,130 7,850 2,165 53,405 71,890
28,600 9,965 10,245 1,085 49,895 71,533
21,230 13,090 9,845 2,110 46,275 49,625
13,370 13,047 5,420 2,150 33,987 41,077
14,840 9,061 5,910 2,350 32,161 33,435
12,765 3,815 5,920 1,600 24,100 28,705
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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