AoeStats
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Arena

506626914Analyzed
4v4 RM · 18d ago on Sep 14, 2026· 58m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Byzantines · Germany
1009
+14
🇨🇭 Malay · Switzerland
985
+15
🇩🇪 Burgundians · Germany
965
+16
🇬🇧 Poles · United Kingdom
904
+20
🇨🇳 Franks · China
1021
-18
🇦🇺 Bulgarians · Australia
988
-17
🇦🇺 Britons · Australia
958
-30
🇦🇷 Bohemians · Argentina
918
-14
Player eAPM Actions Feudal Castle Imperial Opening
61 3,619 10:45 14:39 36:56 ⛏ Fast Castle
52 3,088 11:14 20:49 41:19 ⛏ Fast Castle
28 1,647 11:53 17:36 39:21 ⛏ Fast Castle
28 1,628 10:25 14:44 28:19 ⛏ Fast Castle
24 1,406 12:13 16:56 30:00 ⛏ Fast Castle
21 1,215 11:03 14:57 31:24 ⛏ Fast Castle
21 1,223 14:08 18:51 31:23 ⛏ Fast Castle
20 1,150 9:53 14:03 28:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
38,705 31,738 19,505 3,205 93,153 106,900
41,825 15,750 22,540 4,905 85,020 102,795
35,970 26,625 17,200 2,770 82,565 95,952
21,745 29,325 14,405 2,035 67,510 77,961
19,460 20,910 14,320 6,580 61,270 62,385
23,795 17,185 14,690 3,450 59,120 77,669
29,650 13,960 10,410 1,500 55,520 56,223
20,910 17,430 10,500 1,940 50,780 59,236
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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