AoeStats
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MegaRandom

506613657Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 58m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Japanese · France
1059
+15
🇨🇿 Malay · Czechia
1046
+15
🇨🇳 Cumans · China
1009
+17
🇩🇪 Huns · Germany
943
+20
🇪🇸 Italians · Spain
1174
-23
🇪🇸 Teutons · Spain
1071
-18
🇬🇧 Mongols · United Kingdom
1045
-17
🇪🇸 Hindustanis · Spain
825
-9
Player eAPM Actions Feudal Castle Imperial Opening
41 2,390 11:01 15:36 33:05 ⛏ Fish Boom FC
28 1,634 11:32 17:26 37:21 ◆ FC into Galleys
26 1,499 11:13 21:49 35:19 ⛏ Fast Castle
25 1,441 11:26 18:08 47:46 ⛏ Fast Castle
23 1,315 10:43 20:56 38:43 ⛏ Fish Boom into Galleys FC
21 1,236 12:58 25:30 56:36 ⛏ Fish Boom into Fire Galleys FC
20 1,155 11:40 18:20 — ⛏ Fast Castle
15 898 12:37 20:07 41:50 ⚔ Fish Boom FC into Scouts into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
24,580 34,515 15,200 2,620 76,915 109,103
21,825 21,876 18,410 3,110 65,221 79,301
26,345 23,884 12,590 2,175 64,994 75,981
27,240 14,229 20,270 300 62,039 82,683
18,610 19,825 12,625 4,425 55,485 83,438
26,315 10,215 17,380 850 54,760 57,815
11,125 16,890 8,085 1,410 37,510 42,139
14,770 12,460 2,665 300 30,195 44,379
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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