AoeStats
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African Clearing

506603019Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 57m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Berbers · China
1220
+12
🇨🇦 Persians · Canada
1171
+14
🇹🇼 Poles · Taiwan
1147
+15
🇦🇺 Magyars · Australia
1141
+15
🇳🇿 Persians · New Zealand
1206
-17
🇺🇸 Burgundians · United States
1165
-16
🇳🇿 Romans · New Zealand
1157
-15
🇩🇪 Celts · Germany
951
-8
Player eAPM Actions Feudal Castle Imperial Opening
67 3,879 12:03 20:16 36:53 ⚔ Scout Rush
46 2,647 14:29 22:09 39:43 ⛏ Fast Castle
35 1,998 12:07 18:36 — ⛏ Fast Castle
27 1,565 13:43 25:12 32:47 ⛏ Fish Boom FC
26 1,493 16:14 25:22 53:30 ⚔ Scout Rush
23 1,346 13:03 20:24 — ⛏ Fast Castle
22 1,267 14:41 19:58 42:04 ⛏ Fast Castle
20 1,186 13:06 20:33 42:13 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
59,465 24,840 15,350 3,240 102,895 119,051
38,790 33,914 10,440 2,550 85,694 94,499
34,030 21,097 13,275 1,450 69,852 78,676
22,985 18,743 19,790 2,900 64,418 73,411
27,880 20,390 12,590 2,150 63,010 68,592
14,580 17,598 2,560 1,380 36,118 52,241
14,475 12,035 5,890 1,800 34,200 40,136
14,725 8,079 7,330 2,095 32,229 31,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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