AoeStats
← jphilkill

MegaRandom

506601091Analyzed
4v4 RM · 19d ago on Sep 14, 2026· 28m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Teutons · New Zealand
1198
+8
🇺🇸 Khmer · United States
1155
+10
🇳🇿 Romans · New Zealand
1147
+10
🇩🇪 Celts · Germany
932
+19
🇩🇪 Bohemians · Germany
1038
-13
🇨🇳 Mongols · China
1014
-12
🇩🇪 Teutons · Germany
1012
-12
🇨🇳 Persians · China
968
-10
Player eAPM Actions Feudal Castle Imperial Opening
51 1,487 14:41 19:00 — ⛏ Fast Castle
41 1,188 10:46 20:51 — ⚔ Scout Rush
38 1,096 12:12 16:39 — ⛏ Fast Castle
28 816 — — —
26 762 11:16 15:28 — ⛏ Fast Castle
26 755 10:57 23:31 — ⚔ M@A Rush
19 551 11:40 20:05 — ⛏ Fast Castle
18 517 13:07 18:48 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,470 6,626 500 1,720 17,316 17,684
8,910 5,905 1,670 300 16,785 17,749
6,995 5,430 1,010 2,325 15,760 18,007
6,050 4,613 625 950 12,238 13,610
6,025 4,225 925 850 12,025 12,467
5,160 3,830 490 200 9,680 10,945
3,150 2,518 525 840 7,033 7,308
900 985 0 100 1,985 1,468
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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