AoeStats
← jphilkill

Black Forest

505629687Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 83m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇭 Persians · Cambodia
953
+16
🇭🇰 Jurchens · Hong Kong SAR China
887
+19
🇮🇩 Portuguese · Indonesia
884
+19
🇮🇩 Sicilians · Indonesia
793
+23
🇲🇽 Malay · Mexico
992
-21
🇻🇳 Mongols · Vietnam
977
-20
🇩🇪 Celts · Germany
937
-19
🇲🇽 Britons · Mexico
895
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 3,163 13:03 20:01 34:29 ⛏ Fast Castle
33 2,781 11:30 15:33 29:35 ⛏ Fast Castle
24 2,022 13:09 16:18 30:56 ⛏ Fast Castle
22 1,804 12:18 18:15 35:11 ⛏ Fast Castle
20 1,685 12:04 19:27 28:13 ◆ FC into Fast Imp
20 1,647 14:53 26:37 39:49 ⚔ Towers FC
19 1,614 14:32 18:44 32:45 ⛏ Fast Castle
16 1,309 13:32 18:15 29:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
77,295 41,060 31,365 4,810 154,530 168,788
40,300 60,883 24,865 3,855 129,903 142,755
64,940 36,829 20,670 3,535 125,974 140,939
54,315 43,975 23,695 3,700 125,685 138,374
27,465 40,745 46,615 5,940 120,765 132,895
50,190 23,155 35,230 3,550 112,125 134,785
31,375 50,648 23,445 5,180 110,648 115,785
35,670 24,911 24,130 1,750 86,461 106,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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