AoeStats
← jphilkill

African Clearing

505618664Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 66m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Magyars · Australia
1104
+15
🇪🇸 Khmer · Spain
1066
+17
1051
+18
🇩🇪 Dravidians · Germany
1024
+19
🇳🇿 Khitans · New Zealand
1146
-19
🇺🇸 Khmer · United States
1135
-19
🇳🇿 Romans · New Zealand
1123
-19
🇩🇪 Huns · Germany
949
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 3,468 15:39 18:52 46:08 ⛏ Fast Castle
44 2,950 13:18 25:20 49:43 ⚔ Scout Rush
35 2,312 11:29 18:29 42:30 ⚔ Scout Rush
31 2,083 13:37 18:23 42:48 ⛏ Fast Castle
31 2,049 13:17 19:05 39:22 ⛏ Fast Castle
31 2,040 12:56 23:23 40:15 ⚔ Scout Rush
27 1,815 15:56 23:07 50:04 ⛏ Fast Castle
12 803 17:21 37:52 51:09 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
38,850 37,335 13,590 5,000 94,775 102,176
33,345 15,469 27,795 1,700 78,309 98,930
32,975 20,743 13,640 3,565 70,923 86,799
19,235 29,360 18,610 1,250 68,455 76,632
14,230 22,785 20,315 1,820 59,150 76,494
27,720 19,662 7,840 2,795 58,017 65,747
24,240 17,309 13,800 2,350 57,699 64,163
18,545 11,765 8,860 2,900 42,070 47,149
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.