AoeStats
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African Clearing

505617966Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 6m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Khitans · New Zealand
1132
+14
🇺🇸 Khmer · United States
1121
+14
🇳🇿 Romans · New Zealand
1108
+15
🇩🇪 Huns · Germany
927
+22
🇨🇳 Poles · China
1090
-17
🇨🇭 Spanish · Switzerland
1088
-17
🇦🇺 Goths · Australia
1064
-16
🇭🇰 Huns · Hong Kong SAR China
1047
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 336 — — —
26 178 — — —
25 168 — — —
18 122 — — —
15 101 — — —
12 82 — — —
12 81 — — —
5 37 — — —

Resources

Player Food Wood Gold Stone Spent Collected
850 425 50 100 1,425 790
700 450 50 100 1,300 618
900 150 50 0 1,100 828
600 325 50 100 1,075 604
500 400 0 100 1,000 503
450 275 50 100 875 326
250 275 0 100 625 170
100 275 50 100 525 220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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