AoeStats
← jphilkill

Arena

505606754Analyzed
4v4 RM · 23d ago on Sep 10, 2026· 5m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1043
+13
🇨🇳 Spanish · China
1026
+14
🇮🇳 Khmer · India
1013
+14
🇧🇷 Franks · Brazil
976
+16
🇳🇱 Spanish · Netherlands
1005
-15
🇩🇪 Burgundians · Germany
981
-14
🇨🇳 Mongols · China
962
-14
🇨🇳 Britons · China
961
-14
Player eAPM Actions Feudal Castle Imperial Opening
55 307 — — —
54 300 — — —
50 276 — — —
30 167 — — —
25 141 — — —
23 128 — — —
18 101 — — —
16 91 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,100 300 50 0 1,450 1,315
900 275 0 0 1,175 1,125
700 225 0 0 925 884
750 125 0 0 875 847
600 175 50 0 825 777
650 150 0 0 800 857
500 225 0 0 725 887
450 0 0 0 450 828
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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